Nostalgia time: 2009 Story Concept

Nostalgia time. A 2009 story concept that my partner and I developed – a futuristic RPG in which your own drawings served as your weapons, armor, buffs, and so on. The main character, of course, sucked hard at drawing to the point that his anti-skills managed to break the game mechanics.

The skill needed to execute this idea turned out to be way beyond my abilities at the time, but I’d love to come back to it someday.